BEATLINE
Run, jump, shoot and survive the full song.
CHOOSE SONG →The mBaileyz-verse presents
RUN THE SONG. SHOOT THE STATIC.
DON'T DROP THE BEAT.
One game engine · every mBaileyz song
Jump the pressure. Shoot the static. Build your flow while the selected song drives the world around you.
CHOOSE A SONG ↓RUN + GUN × RHYTHM × mBaileyz
Select your soundtrack
Every song becomes a distinct Beatline: its own speed, palette, hazards and collectible. Learn once, then chase a high score across the catalog.
Every verified catalog track
No synthetic tracks and no broken placeholder art. The top four are the most-played songs; every remaining verified track sorts by total plays, then alphabetically when tied.
No song levels match that search.
What fans are playing
Live rankings update whenever a song run starts. Switch the window to see what is moving now—not only lifetime totals.
Eight games · one catalog
Every mode keeps an mBaileyz song at the center—from underground hunts, sky-road jumps and combat racing to a vertical music-shooter mission that lasts the full track.
Run, jump, shoot and survive the full song.
CHOOSE SONG →Break moving lyric bricks—but every combo changes gravity.
An alien made one game to understand humans. Ten minds must become one signal.
Co-op aboard the world’s worst bus. Keep the passengers alive and the cargo unseen.
Roll the impossible road, jump its missing tiles and do not look down. Switch to fast mode whenever slow-motion feels too safe.
Race the remix, collect beat cash, fire escalating weapons and build the loudest vehicle on the grid.
Dig your own tunnels, pressure-burst underground creatures and turn falling rocks into combos.
Fly through the track, fire chords into the static, collect beat energy and face the Static Titan when the final movement drops.
Three moves. Endless combinations.
The mBaileyz-verse
“NOT JUST MUSIC TO HEAR.
MUSIC TO PLAY.”
Every new song can become another level without making fans learn a different game.
HEAR THE FULL CATALOG ↗Game 02 · 240 tiles · +25 each · slo-mo physics
Transmission 03 · an alien friendship experiment · 2–10 humans
Pass the device or gather around it. Each human secretly chooses one alien symbol. Matching earns harmony—but rare disagreements can unlock surprise transmissions worth even more.
Game 04 · first 20 humans site-wide share one bus · 10-city world tour
One passenger may depart immediately. The bus keeps accepting site-wide passengers until all 20 seats are filled; passenger 21 starts the next bus. Luggage stays directly above its passenger.
Game 05 · endless floating road · slo-mo by default
Keyboard: A/D or ←/→ to steer · Space, W or ↑ to jump · F switches between default slow-motion and full speed. On touch, hold the direction buttons and tap jump. Falling returns you to the latest checkpoint without stopping the song.
Game 06 · breakaway combat racing · 3 laps · slo-mo default
CHOOSE YOUR RIDESpeed, armor and impact are balanced.
GARAGEBeat cash carries between races.
Keyboard: W/↑ gas · S/↓ brake · A/D or ←/→ steer · Z fire · Space nitro · X bass pulse · F speed mode. Every hit tears visible parts from the target. Every kill advances the gun toward exploding, triple-burst and five-way rounds. Crossing the finish line restores your vehicle to 100%—every lap.
Game 07 · original underground arcade · 20 escalating levels
Dig through dirt, line up creatures inside tunnels, and pressure them until they burst. Unsupported rocks fall—get out of the way or turn them into a 500-point combo. Score and lives carry through all 20 levels.
Game 08 · vertical music shooter · one mission per song
Move with arrows or WASD, drag on the playfield on touch, and auto-fire musical notes. Each six kills upgrades the chord cannon. Bass Drop clears enemy fire. The finale arrives with the song.